2006-11-14
A Subtle Kindness
2006-11-13
Memphis, Tennessee
Recorded in 1959 and released as the B-side of "Back in the USA," Chuck Berry's song "Memphis, Tennessee" was not an immediate hit in the US, but would creep as high as #6 on the British pop charts in 1960(?). Although diametrically opposed in tone, the song's story foreshadows Berry's 1965 hit "Promised Land" (covered by Elvis in 1973) with its protagonist negotiating a cross-country long-distance phone call with the operator. In "Promised Land," the narrator's tone is jubilant and triumphant, but in "Memphis, Tennessee" it is somber and morose. "Memphis" is the story of a young man returning a long-distance call to a girl named "Marie," who lives in Memphis, "on the south side/high up on a ridge/just a half-a-mile from the Mississippi bridge," with whom the narrator had been emotionally involved, and subsequently separated "because her Mom did not agree." The songs plays with listeners' expectations; based on the typical content of pop songs from that era, most people automatically assume that the narrator is a young man, just starting out in the world, who remembers Marie as an early sweetheart, perhaps from his teenage years, with whom he was forced to part because of her mother's disapproval. The last line of the song, however, turns our expectations on their heads:
"Marie is only six years old. Information, please: try to put me through to her in Memphis, Tennessee."
The song so effectively misleads us that this line commonly horrifies first-time listeners--he was involved with a six-year-old girl? On repeated listening, however, we realize that the idea of a romantic or sexual involvement between the narrator and Marie is never stated, and come to understand that Marie is not the narrator's former sweetheart, but his child. The "Mom" mentioned in the lyrics is not a tyrannical mother-in-law figure, but the narrator's ex-wife, who "tore apart our happy home in Memphis, Tennessee" not by meddling, but by divorcing the narrator and maintaining custody of their daughter, Marie. And so in one line the song gains a tremendous gravity, transmogrifying from an adolescent paen to puppy love (which is what most other pop songs of the era actually were) into a much more serious lament of a much more mature situation. A young man (and he must be young, for how else could his sweetheart's *mother* effectively exert control over their relationship?) who loses a sweetheart is consolable--he has a long life ahead of him and should be able to find another. An older man who has missed the formative early years of his daughter's life due to an acrimonious divorce is not so quick to find solace, and his is a situation that most grown men, regardless of age, could at least relate to (if not actually identify with.)
Coming as it did in 1959, this one key line in this one particular song anticipated, in its affect, the metamorphosis of Rock 'n' Roll itself from children's music to adult fare, a process which would not be well underway until the advent of Cream in the late '60s. That the song was released as a B-side and did not find widespread acceptance until covered by Lonnie Mack in 1963 is perhaps, at least in part, due to the anachronism of its theme. Rock 'n' Roll audiences were younger, then, and not ready for the emotional weight of a subject as serious as divorce and the pangs of fatherhood. With its incestuous blurring of the line between mother and lover, the song, of course, is ripe fodder for Freudian analysis, and especially given the pedophiliac tone of some of Berry's other songs (e.g. "Sweet Little Sixteen") and the sex scandals that rocked his career ("C'mon, baby, just let me pee on you!") the way is clearly open for disappointing moralistic interpretations of "Memphis, Tennessee." Such tawdry readings miss the more profound meanings of the song and of its position in cultural space.
2006-10-16
The Sweet Science
Science has an analogous process. From the very beginnings of scientific education, the objective nature of the discipline--the non-self-ness--is emphasized to all students. The style of written science (the passive voice) is deliberately chosen to eliminate personhood, and is often explained with words to the effect of, "we don't care WHO made the measurement, just that it was made and was such-and-so." For this reason, scientists can be notoriously bad at giving credit where credit is due. It's not that they're all glory-grabbing assholes who want to steal others' work; just that they've spent their adult lives steeped in a culture that doesn't care who made the measurement, only that it was made and that it was such-and-so.
But sometimes, after a long and illustrious career that includes the luck and determination to be associated with a major discovery, an individual scientist achieves the crowning glory of a Nobel prize. At this point--and the culture of science is very clear about this--he or she is suddenly allowed to be a human being again. I have before me a commemorative article in Chemical & Engineering news ("C&E," as it's known in the trades), published as a cover story on the occassion of the one-year anniversary of Nobel laureate Richard Smalley's death. Pp. 14-15 include a gray topbar spread cleverly titled "HUMAN ELEMENT" which, without excusing itself, describes Richard Smalley the person, in emotional terms. Because he spent his life negating his personhood through science, on the occasion of his apotheosis and death it is appropriate that his personhood be emphasized. This is the rational scientist community's chance to revel in the emotions that we spend most of the rest of our time trying to supress, eliminate, and control for.
Maybe science is for man-vs-world what boxing is for man-vs-man; a kind of ultimate theatre of conflict. As in any conflict, premiums are placed on strength, willpower, and determination--on denial of the "baser" urges that lead us to sleep until noon and massage our data and and give up if the math gets too hard. It's as if we acknowledge the certain pathological quality that one needs to achieve greatness as a scientist. We recognize it and acknowledge that it must have great personal costs, but because it is of such great value to society it is nonetheless condoned and encouraged in the young.
2006-09-26
Auspicious File Extensions
Which got me thinking about other provocative three-letter homonyms that might make amusing file extensions. SEX, for instance, has more than one usage: Alpha Software uses it to denote something called an "Alpha five set index," and there's at least one report that some Urban Chaos game files use the carnal extension.
.EAT, interestingly, appears to be unexploited. So, too, .DUG, .LOW, and .YAK. It's kind of an amusing game to brainstorm applications that might use such extensions...
2006-05-10
A Scientist Watches the Evening News
2006-05-04
The Moussaoui Verdict
To cap it off, there have been noises about how he's going to be denied even the 5 monthly non-contact visits afforded to other prisoners in this most extreme manifestation of solitary confinement, although I really don't see how they're going to get that one by the ACLU. The sentencing judge wagged her finger at him and said he would never get to speak publicly again, but that seems incredibly naive to me as I really doubt they're going to be able to hold him completely incommunicado, in which case lines from his letters and/or interviews will (probably sooner rather than later) find their way into various "true crime" and other exploitative books, copies of which will probably end up in the Library of Congress for indefinite historical preservation on the federal dollar. I would also point out to the scolding judge that, although most people in the English-speaking world today know Moussaoui's name, very few of those same people could produce hers if they were offered money to do so.
I really wish the media had paid more attention to exactly what crimes he was convicted of, rather than focusing almost exclusively on the outrageous things he said and did in the courtroom. The impression I get is that he was mostly convicted of vocally supporting Osama bin Laden, the 9/11 attacks, and Islamic jihad in general which, as distasteful as it may be to most of us, is not a crime. Considering that he was actually in federal custody as the 9/11 attacks took place, it would seem that the worst they could possibly get him on would be conspiracy, and although there's a long legal tradition of taking conspiracy very seriously I have had a problem with it since law school. Conspiracy is a charge that's relatively difficult to prove beyond a reasonable doubt (especially when, as in this case, the defendent wants you to believe he was involved) and relatively easy to trump up with courtroom theatrics and propaganda (again, much easier when the accused does his best to help you out). Although the federal prosecutors have produced long lists of Moussaoui's alleged crimes and he was obviously found guilty on some particular charge, we all know, deep down, that his was mostly a show trial. 9/11 happened, the people most directly responsible for it died in the act, Osama bin Laden slipped through our fingers, and the Iraq war proved to be about something else altogether: SOMEBODY STILL OWES US AN EYE! So it's politically expedient to barbecue this guy who's obliquely connected and who, guess what, wants to be a martyr anyway, so why don't we give him his chance?
Well, they had to try somebody for it, right?
Right?
2006-04-26
Resident Evil 4
Until today! The dunderheads at Capcom have included the concept in the latest installment of their highly-successful Resident Evil franchise. On the whole, RE 4 is a pretty good game. The atmosphere is appropriately 'orrifying throughout. Also, the game looks spectacular - better than any other console game I've seen - and the playability of the shoot-em-up stuff is not bad at all. The environment has some good "actions" built into it, which can induce some impressively cinematic spontaneous gameplay. Now, instead of just blasting everything in sight when the "zombies" attack, you can run into an empty building, push a dresser in front of the door, run upstairs, and knock down the ladder that the zombies are using to climb up and get you *while they're climbing.* Then you can toss a grenade down on them and watch the parts splatter. The PlayStation 2 version of the game even supports progressive-scan video, so if you have the right connectors and a good display you can enjoy all this action in high resolution. The various weapons available to the male lead, Leon, are satisfyingly powerful and effective, and there's plenty of the oh-my-god-I-can't-believe-this-new-gun excitement. Plus, once you've played the game all the way through you can go back and play parts of it again as a different (female) character with different weapons and moves, which is a hallmark of the RE series and a clever way to recycle all those environments the designers put so much thought into.
But it's a long way from perfect. The storyline and dialogue are *feeble* to say the least, and although the angry villagers and other beasties that attack you throughout the game aren't technically zombies (they're hosts of mind-controlling parasites), you tend to end up thinking of them as such anyway. It's easy to identify the game's various cultural influences: the parasites look exactly like facehuggers from the "Alien" movies, and the beseiged-in-a-farmhouse-by-zombies motif of the early chapters is clearly evocative of "Night of the Living Dead." The girl, Ashley, whom you're supposedly rescuing and who follows you around all the time, falls in and out of the clutches of the bad guys so many times you rapidly stop caring. The random scruffy vagabond "merchants" that inexplicably inhabit the enemy compound to sell you state-of-the-art weaponry (but no ammunition) during slow spots in the game stretch the credibility of the storyline well past the breaking point (to say nothing of the random "shooting ranges" that you can practice at from time to time). None of the puzzles are in the least bit difficult. The bosses, while requiring a good balance of arcade and puzzle-solving skills, are entirely predictable. If I have to watch one more "nightmarish transformation" of a humanoid badguy into some kind of polytentacled arachnid whose only weak spot is its eyes, I'm going to laugh myself silly.
But the absolute worst part of the game are the random choose-your-own-adventure cut scenes. Those habituated to "resting" during video game cut scenes are in for a rude shock: RE 4 demands that you *closely* watch the action of the cut scenes, because every so often you're faced with a "Press B quick or die!" scenario. No matter how carefully you play during the shoot-'em-up portions of the game, these *BOO!* scenes are almost certain to take you by surprise, the first time, and flush all your hard work down the drain. They're easy to clear when you know when and where they're coming, of course, so including them just seems like a mean way to randomly kill the player his or her first time through the game. It's almost as if somebody at Capcom got annoyed with the thought of people not watching their (insipid) cut scenes, and therefore designed them with built-in pop quizzes. The final jet-ski chase out of the exploding cavern is a particularly annoying instance of this. It's easier to kill the final boss than it is to successfully navigate the caverns on the jet-ski without being killed, which of course breaks the tempo of the game's final moments in a very frustrating way.
Still, I enjoyed RE4 enough to play it all the way through, at least the first time. Faced with the prospect of starting over as the female character, I find myself less than enthusiastic, although I'll probably play the new chapters through anyway so I can see all of her available weapons, which promise to be much cooler than Leon's, at which point my opinion of the game may have to be revised somewhat. I'll let you know. But until then, RE4 gets an emphatic "eh."