2006-11-13

Memphis, Tennessee

Recorded in 1959 and released as the B-side of "Back in the USA," Chuck Berry's song "Memphis, Tennessee" was not an immediate hit in the US, but would creep as high as #6 on the British pop charts in 1960(?). Although diametrically opposed in tone, the song's story foreshadows Berry's 1965 hit "Promised Land" (covered by Elvis in 1973) with its protagonist negotiating a cross-country long-distance phone call with the operator. In "Promised Land," the narrator's tone is jubilant and triumphant, but in "Memphis, Tennessee" it is somber and morose. "Memphis" is the story of a young man returning a long-distance call to a girl named "Marie," who lives in Memphis, "on the south side/high up on a ridge/just a half-a-mile from the Mississippi bridge," with whom the narrator had been emotionally involved, and subsequently separated "because her Mom did not agree." The songs plays with listeners' expectations; based on the typical content of pop songs from that era, most people automatically assume that the narrator is a young man, just starting out in the world, who remembers Marie as an early sweetheart, perhaps from his teenage years, with whom he was forced to part because of her mother's disapproval. The last line of the song, however, turns our expectations on their heads:

"Marie is only six years old. Information, please: try to put me through to her in Memphis, Tennessee."

The song so effectively misleads us that this line commonly horrifies first-time listeners--he was involved with a six-year-old girl? On repeated listening, however, we realize that the idea of a romantic or sexual involvement between the narrator and Marie is never stated, and come to understand that Marie is not the narrator's former sweetheart, but his child. The "Mom" mentioned in the lyrics is not a tyrannical mother-in-law figure, but the narrator's ex-wife, who "tore apart our happy home in Memphis, Tennessee" not by meddling, but by divorcing the narrator and maintaining custody of their daughter, Marie. And so in one line the song gains a tremendous gravity, transmogrifying from an adolescent paen to puppy love (which is what most other pop songs of the era actually were) into a much more serious lament of a much more mature situation. A young man (and he must be young, for how else could his sweetheart's *mother* effectively exert control over their relationship?) who loses a sweetheart is consolable--he has a long life ahead of him and should be able to find another. An older man who has missed the formative early years of his daughter's life due to an acrimonious divorce is not so quick to find solace, and his is a situation that most grown men, regardless of age, could at least relate to (if not actually identify with.)

Coming as it did in 1959, this one key line in this one particular song anticipated, in its affect, the metamorphosis of Rock 'n' Roll itself from children's music to adult fare, a process which would not be well underway until the advent of Cream in the late '60s. That the song was released as a B-side and did not find widespread acceptance until covered by Lonnie Mack in 1963 is perhaps, at least in part, due to the anachronism of its theme. Rock 'n' Roll audiences were younger, then, and not ready for the emotional weight of a subject as serious as divorce and the pangs of fatherhood. With its incestuous blurring of the line between mother and lover, the song, of course, is ripe fodder for Freudian analysis, and especially given the pedophiliac tone of some of Berry's other songs (e.g. "Sweet Little Sixteen") and the sex scandals that rocked his career ("C'mon, baby, just let me pee on you!") the way is clearly open for disappointing moralistic interpretations of "Memphis, Tennessee." Such tawdry readings miss the more profound meanings of the song and of its position in cultural space.

2006-10-16

The Sweet Science

It has been theorized that part of the appeal of boxing is grounded in the homoerotic tension that seems to underly so many hypermasculine behaviors: Two hypervirile men enter the ring and pound on each other until one of them literally cannot continue. Then, if it's been a good fight (i.e. if Tyson wasn't involved), they hug each other and cry like sobbing sisters. That's the real pay-off, getting to show their soft sides and have them appreciated by the world without having to seem like a pair of sissies. All that's required is that they nearly beat each other to death first.

Science has an analogous process. From the very beginnings of scientific education, the objective nature of the discipline--the non-self-ness--is emphasized to all students. The style of written science (the passive voice) is deliberately chosen to eliminate personhood, and is often explained with words to the effect of, "we don't care WHO made the measurement, just that it was made and was such-and-so." For this reason, scientists can be notoriously bad at giving credit where credit is due. It's not that they're all glory-grabbing assholes who want to steal others' work; just that they've spent their adult lives steeped in a culture that doesn't care who made the measurement, only that it was made and that it was such-and-so.

But sometimes, after a long and illustrious career that includes the luck and determination to be associated with a major discovery, an individual scientist achieves the crowning glory of a Nobel prize. At this point--and the culture of science is very clear about this--he or she is suddenly allowed to be a human being again. I have before me a commemorative article in Chemical & Engineering news ("C&E," as it's known in the trades), published as a cover story on the occassion of the one-year anniversary of Nobel laureate Richard Smalley's death. Pp. 14-15 include a gray topbar spread cleverly titled "HUMAN ELEMENT" which, without excusing itself, describes Richard Smalley the person, in emotional terms. Because he spent his life negating his personhood through science, on the occasion of his apotheosis and death it is appropriate that his personhood be emphasized. This is the rational scientist community's chance to revel in the emotions that we spend most of the rest of our time trying to supress, eliminate, and control for.

Maybe science is for man-vs-world what boxing is for man-vs-man; a kind of ultimate theatre of conflict. As in any conflict, premiums are placed on strength, willpower, and determination--on denial of the "baser" urges that lead us to sleep until noon and massage our data and and give up if the math gets too hard. It's as if we acknowledge the certain pathological quality that one needs to achieve greatness as a scientist. We recognize it and acknowledge that it must have great personal costs, but because it is of such great value to society it is nonetheless condoned and encouraged in the young.

2006-09-26

Auspicious File Extensions

I got to wondering whether anyone had been bold enough to adopt .GOD for some proprietary file format. Turns out, according to the folks over at filext.com, there was once an Australian outfit called "Games on Demand" that used .godd to denote something called an "Arena Partial Downloaded Game" file, which is not so very exciting. Note that they opt for the four-letter extension with the extra terminal "D" to avoid potential blasphemy. Games on Demand is apparently no more, so maybe they paid the price anyway. The last few lines of Revelation tend to suggest that the Almighty is pretty touchy about his IP.

Which got me thinking about other provocative three-letter homonyms that might make amusing file extensions. SEX, for instance, has more than one usage: Alpha Software uses it to denote something called an "Alpha five set index," and there's at least one report that some Urban Chaos game files use the carnal extension.

.EAT, interestingly, appears to be unexploited. So, too, .DUG, .LOW, and .YAK. It's kind of an amusing game to brainstorm applications that might use such extensions...

2006-05-10

A Scientist Watches the Evening News

I do not really believe in a cabal of conspirators sitting around a table beneath an eye-and-pyramid in a basement in Geneva any more than Descartes really believed that an Evil Genius had his brain trapped in a jar, but I think Descartes had the right idea in positing this paranoia as the only basis for a truly rational epistemology. We do not assume the worst is true, but we exercise maximum skepticism by imagining the worst and asking, "How do we know it isn't true?" The idea, for instance, that 9/11 was really the work of powerful behind-the-scenes forces who wanted to effect certain changes in the American political system and/or the world economy, and not demonic terrorists, deserves to be examined rationally. Although my personal belief is that things happened more-or-less as the mainstream media has presented them to us, I see that belief as irrelevant to the question of knowledge. I don't know what really happened on 9/11 any more than you do, and it is almost certain that neither of us ever will. We are wise, then, to withhold judgement idefinitely, and especially to avoid making important decisions based on judgements we might otherwise be tempted to make. Politicians are not citizens in a court of law and should be presumed guilty until proven innocent, for the same reasons that a man who stands to lose his life or his freedom as punishment for a crime should benefit from the opposite presumption, and that is, that it is better to err on the side of caution. For me, for now (and probably forever), 9/11 was a tragedy on par with an earthquake, a hurricane, or a tsunami: Certainly we would prefer that it never happened, but there is no one to blame for it but God.

2006-05-04

The Moussaoui Verdict

So I'm completely in a tither about the outcome of the Moussaoui trial. I am on the one hand pleased that they decided not to execute him, and on the other fairly vexed that the whole country--even the judge who sentenced him--seems to regard this as some kind of failure. I'm apalled by the fact that people across the nation seem to be comforting themselves with the thought that he's going to spend the rest of his life in supermax custody, which is by many accounts a fate worse than death. There were jeers in one editorial to the effect of "he'll rot in a cell before he burns in Hell." Shame on all of us.

To cap it off, there have been noises about how he's going to be denied even the 5 monthly non-contact visits afforded to other prisoners in this most extreme manifestation of solitary confinement, although I really don't see how they're going to get that one by the ACLU. The sentencing judge wagged her finger at him and said he would never get to speak publicly again, but that seems incredibly naive to me as I really doubt they're going to be able to hold him completely incommunicado, in which case lines from his letters and/or interviews will (probably sooner rather than later) find their way into various "true crime" and other exploitative books, copies of which will probably end up in the Library of Congress for indefinite historical preservation on the federal dollar. I would also point out to the scolding judge that, although most people in the English-speaking world today know Moussaoui's name, very few of those same people could produce hers if they were offered money to do so.

I really wish the media had paid more attention to exactly what crimes he was convicted of, rather than focusing almost exclusively on the outrageous things he said and did in the courtroom. The impression I get is that he was mostly convicted of vocally supporting Osama bin Laden, the 9/11 attacks, and Islamic jihad in general which, as distasteful as it may be to most of us, is not a crime. Considering that he was actually in federal custody as the 9/11 attacks took place, it would seem that the worst they could possibly get him on would be conspiracy, and although there's a long legal tradition of taking conspiracy very seriously I have had a problem with it since law school. Conspiracy is a charge that's relatively difficult to prove beyond a reasonable doubt (especially when, as in this case, the defendent wants you to believe he was involved) and relatively easy to trump up with courtroom theatrics and propaganda (again, much easier when the accused does his best to help you out). Although the federal prosecutors have produced long lists of Moussaoui's alleged crimes and he was obviously found guilty on some particular charge, we all know, deep down, that his was mostly a show trial. 9/11 happened, the people most directly responsible for it died in the act, Osama bin Laden slipped through our fingers, and the Iraq war proved to be about something else altogether: SOMEBODY STILL OWES US AN EYE! So it's politically expedient to barbecue this guy who's obliquely connected and who, guess what, wants to be a martyr anyway, so why don't we give him his chance?

Well, they had to try somebody for it, right?

Right?

2006-04-26

Resident Evil 4

In 1983, when I was but a tot of eight, a new videogame appeared at the arcade ("Tilt," it was called) in the local shopping mall. This was in the days of the Atari 2600, when the arcade experience was still emphatically superior to that of home-console players. The new game, "Dragon's Lair," offered a radically different approach than other games on the market at the time, which were almost entirely sprite-based. The stand-up cabinet housed an early laserdisc player, and the game featured full-motion animated video, giving it a look which was light years ahead of its competitors like "Centipede" and "Defender." In today's terminology, "Dragons Lair" was all "cut scenes." Gameplay was miserably poor, however: It amounted to moving the joystick in a particular direction at a particular time in the video, thus affecting the "action" of the game and determining which video clip would play next. As in a choose-your-own adventure book, making the wrong choice would lead to death. UNLIKE a choose-your-own-adventure book, there were no instructions; you had to guess, based on what was happening onscreen, which direction to move the joystick and exactly when. The superior graphics (which even now is often the standard by which all videogames are judged, rather than playability) justified its 50-cents-a-game pricetag when ALL the other games were just a quarter. In fact, now that I think about it "Dragon's Lair," may well be the first 50-cent arcade game I ever saw. I played it once or twice but quickly recognized it as a rip-off. Choose-your-own adventure videos, thankfully, did *not* take off in the market, and "Dragon's Lair" was relegated to the domain of historical curiosity.

Until today! The dunderheads at Capcom have included the concept in the latest installment of their highly-successful Resident Evil franchise. On the whole, RE 4 is a pretty good game. The atmosphere is appropriately 'orrifying throughout. Also, the game looks spectacular - better than any other console game I've seen - and the playability of the shoot-em-up stuff is not bad at all. The environment has some good "actions" built into it, which can induce some impressively cinematic spontaneous gameplay. Now, instead of just blasting everything in sight when the "zombies" attack, you can run into an empty building, push a dresser in front of the door, run upstairs, and knock down the ladder that the zombies are using to climb up and get you *while they're climbing.* Then you can toss a grenade down on them and watch the parts splatter. The PlayStation 2 version of the game even supports progressive-scan video, so if you have the right connectors and a good display you can enjoy all this action in high resolution. The various weapons available to the male lead, Leon, are satisfyingly powerful and effective, and there's plenty of the oh-my-god-I-can't-believe-this-new-gun excitement. Plus, once you've played the game all the way through you can go back and play parts of it again as a different (female) character with different weapons and moves, which is a hallmark of the RE series and a clever way to recycle all those environments the designers put so much thought into.

But it's a long way from perfect. The storyline and dialogue are *feeble* to say the least, and although the angry villagers and other beasties that attack you throughout the game aren't technically zombies (they're hosts of mind-controlling parasites), you tend to end up thinking of them as such anyway. It's easy to identify the game's various cultural influences: the parasites look exactly like facehuggers from the "Alien" movies, and the beseiged-in-a-farmhouse-by-zombies motif of the early chapters is clearly evocative of "Night of the Living Dead." The girl, Ashley, whom you're supposedly rescuing and who follows you around all the time, falls in and out of the clutches of the bad guys so many times you rapidly stop caring. The random scruffy vagabond "merchants" that inexplicably inhabit the enemy compound to sell you state-of-the-art weaponry (but no ammunition) during slow spots in the game stretch the credibility of the storyline well past the breaking point (to say nothing of the random "shooting ranges" that you can practice at from time to time). None of the puzzles are in the least bit difficult. The bosses, while requiring a good balance of arcade and puzzle-solving skills, are entirely predictable. If I have to watch one more "nightmarish transformation" of a humanoid badguy into some kind of polytentacled arachnid whose only weak spot is its eyes, I'm going to laugh myself silly.

But the absolute worst part of the game are the random choose-your-own-adventure cut scenes. Those habituated to "resting" during video game cut scenes are in for a rude shock: RE 4 demands that you *closely* watch the action of the cut scenes, because every so often you're faced with a "Press B quick or die!" scenario. No matter how carefully you play during the shoot-'em-up portions of the game, these *BOO!* scenes are almost certain to take you by surprise, the first time, and flush all your hard work down the drain. They're easy to clear when you know when and where they're coming, of course, so including them just seems like a mean way to randomly kill the player his or her first time through the game. It's almost as if somebody at Capcom got annoyed with the thought of people not watching their (insipid) cut scenes, and therefore designed them with built-in pop quizzes. The final jet-ski chase out of the exploding cavern is a particularly annoying instance of this. It's easier to kill the final boss than it is to successfully navigate the caverns on the jet-ski without being killed, which of course breaks the tempo of the game's final moments in a very frustrating way.

Still, I enjoyed RE4 enough to play it all the way through, at least the first time. Faced with the prospect of starting over as the female character, I find myself less than enthusiastic, although I'll probably play the new chapters through anyway so I can see all of her available weapons, which promise to be much cooler than Leon's, at which point my opinion of the game may have to be revised somewhat. I'll let you know. But until then, RE4 gets an emphatic "eh."

2006-03-06

Do-It-Yourself Supercritical Fluid Extraction (DIY SFE)

So I've been fascinated with supercritical fluid extraction ever since the idea was first mentioned by Dr . VandenBout in my general chemistry class some four years ago. For the uninitiated, a supercritical fluid is a substance heated and compressed above its so-called "critical point," which is a coordinate on the pressure-temperature plane above and to the right of which the distinction between liquid and gas becomes meaningless. Theoretically, any substance can be made into a supercritical fluid, but of course some substances have more accessible supercritical domains than others. Carbon dioxide, for example, is the most commonly-used and -studied supercritical fluid because its critical pressure and temperature are accessible with relatively inexpensive apparatus.

The neat thing about supercritical fluids is that their capacity to solvate particular organic molecules can be tuned very selectively by precise adjustments of temperature and pressure. So they make useful solvents for industrial processes. In the case of CO2, an added "green" benefit is that the supercritical solvent is entirely benign, environmentally. Ever since I first learned about supercritical fluid extraction, I've been interested in the possibility of constructing a "garage-scale" supercritical fluid reactor. After doing some light reading on the subject in my old instrumental analysis book, I realized that, if a suitable pressure vessel could be found, performing supercritical fluid extraction of, say, natural products or pharmaceuticals could be readily conducted by the average shmoe in his garage using widely available materials. It is not even necessary to purchase or rent a high-pressure CO2 cylinder, as grocery-store dry ice can serve as the CO2 source, and can be conveniently measured out in the solid phase by weight or even volume. Simple calculations using the ideal gas equation give particular volumes and weights of dry ice to achieve particular pressures at particular temperatures. The dry ice is simply loaded into the pressure vessel, along with the material to be extracted, before sealing. The spreadsheet below gives all necessary physical constants and the results for an 8-quart pressure vessel:

DIY SCF Calculations
PV = nRT

SCP(CO2): 100 bar / 98.69233 atm / 1450.377 psi

SCT(CO2): 40 C / 313.15 K

Ves.Vol.: 8 qt / 7.570824 L

R 8.21E-02 L atm mol-1 K-1

MW(CO2): 44.01 g/mol

d(CO2[s]): 1.6 g cm-3

n=PV/RT

n = 29.08 mol => 1279.7 g => 799.8 mL

The big problem turns out to be the pressure vessel. My first thought was that a high-end kitchen pressure cooker might do the trick. NOT SO. A "high pressure" in the world of pressure cooking is 15 psi overpressure, which is about 2 atm. To access the supercritical fluid domain for CO2 requires nearly 50 times that pressure. A pressure cooker would explode (messily) long before the necessary pressure could be achieved. What's more, that pressure needs to be dynamically maintained. To recover solutes by supercritical fluid extraction, the SCF itself is slowly bled from the reactor and bubbled through an appropriate solvent, e.g. methanol. The CO2 blows off into the atmosphere and the goodies remain behind in solution. The reactor, however, needs to be designed to maintain constant pressure during this slow bleeding of the SCF. On a garage scale, this might be achieved by steadily elevating the vessel's temperature to compensate for bubbled-off SCF, but what effects the temperature ramp may have on substrate solubility are unknown to me. In "professional" SCF reactors, constant pressure is maintained by employing a syringe-type pressure mechanism in which reactor volume is continuously decreased during the extraction. Even if the "temperature ramp" method proposed above proved workable, the development of a useful garage-scale technique would still await the discovery or invention of a suitably accessible pressure vessel.